

Our favorite solution has always been an additional inventory slot for “cosmetic” items, but it’s difficult to add something like this to a finished game, as there are so many issues with ui and other dependencies.

Furthermore I would have to offer them in a variety of colors and patterns which would again mean a bunch of work. The main issues here are: If we implement “cosmetic” upgrades it’s a bit of a pain if you can’t remove them again. It would be a cool cheap customization option for mercs on a budget or to use on armors which are already too heavy(obviously a cloak of fabric would add pretty minor/insignificant bonuses). – Will the simple attachments you can buy in shops include cloaks made of fabric? Might seem like a silly request, but those fallen hero armors that have them on look pretty badass and you already have the assets. – Are the attachments permanent or will you be able to remove/exchange them at will?

Did you have to tweak/modify the graphics on some of the original armors in order to achieve that? – All in all I must say it is pretty cool that you managed to make the attachments universal, with no clipping issues or any of the sort, even with the limitation of one attachment per armor. Is this correct? Was this due to clipping/graphic compatibility issues(i.e: using two different types of shoulder pads and getting wonky looking clip as a result)? Or due to balance issues? – From what I understand from the dev diaries, you will only be able to use one attachment per armor. Hey Paul, some questions about the armor attachments:
